Objective of the Game The primary goal is to transform the colors of as many cells as possible into the chosen base color.
PLAYER’s Task During Each Turn The Player makes a move by selecting a base color cell that is positioned in the most advantageous spot on the game board in terms of the surrounding cells of other colors.
Game Mechanics.
Color Scale: Intermediate colors are positioned between the red and purple base colors. The farther a color is from the base colors, the more effort is required to transform it.
Transforming Effort: Each Player’s move creates a transforming effort, impacting neighboring cells of different colors. If neighboring cells transform into the base color, they also start affecting other cells, creating a chain reaction. The amount of transforming effort corresponds to the number of cells transformed into the base color in one move.
Color Transformation:
For Red Base Color: Yellow requires one transformation effort, green — two, blue — three, and dark blue — four. Purple cannot be transformed as it is a base color.
For Purple Base Color: Dark blue requires one transformation effort, blue — two, green — three, and yellow — four. Red cannot be transformed as it is a base color.
Game Flow
Starting the Game: The Player must press the button to begin a new match or to resume a previous game. Pressing resets the Player’s previous achievements, while allows continuing from the last saved state.
Game Demonstration: The practical result of transformations can be viewed by pressing the button, which includes and sections.
Gameplay: The AI opponent also makes its move based on the described game strategy.
Determining the Winner: To win, the Player must transform more than half of the cells on the game board into their base color. Dynamic scoreboards on the left and right show the current scores of the Player and the AI opponent. The match winner is determined by the results of two halves. Winning a match awards one point; ties and losses do not award points.
Game Seasons: Each season consists of 5 matches but can end earlier if one side scores 3 points.
Bonuses
Rewards: Based on the season’s results, the Player can earn the Master status and bonuses. A new season begins after bonuses are awarded.
Using Bonuses: Bonuses allow the Player to change the colors of cells (except base colors), providing tactical advantages. Each change costs bonuses. The button, showing the available bonus count, activates this feature.
Color Transformation with Bonuses:
For Red Base Color: Yellow — 4 bonuses, green — 3, blue — 2, dark blue — 1.
For Purple Base Color: Dark blue — 4 bonuses, blue — 3, green — 2, yellow — 1.
Purchasing Bonuses: Players can buy bonuses with money. Each new season restores the bonus count according to the Master status.
Status Reduction: Two consecutive losses decrease the Master status by one level. Losing a season also results in a one-level status reduction.
Game Features
Increasing Cell Count: With each new match in a season, the number of cells on the game board increases, adding complexity and new challenges.
Strategic Analysis: It is crucial to analyze the surroundings of each cell before making a move, considering the chain reactions of color transformations on neighboring cells and potential future moves.
Master Status: After completing a successful Season, the Player is awarded the new Master status, which provides additional benefits and bonuses in the game.
Bonus Usage: Using bonuses gives the Player tactical advantages.
Color Fight Mod Tools
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