The Bard’s Tale: Warlocks of Largefearn Description: The Bard’s Tale: Warlocks of Largefearn is a hands-free, voice-controlled semi-open world Role Playing Game. If you’re up for an RPG with a different kind of control system, don’t hesitate to give this a try!
Explore the secluded settlement town of Largefearn, recruit companions and solve the mystery of why citizens are disappearing! For navigation and combat, you can choose to rely on voice control and audio feedback only, or you can enjoy the visuals on the screen and use buttons corresponding to the available voice commands.
Choose between 4 playable classes in this fully audio-scaped adventure of a lifetime! Your Player Class is selected at the start of the game. You can choose between Bard, Fighter, Rogue and Practitioner. Throughout your journey, you will be awarded experience points, and at certain thresholds you will be able to level up. Depending on the player class chosen at the start of the game, this will lead to different types of progression for the user once the level-up occurs. Some levels will unlock new proficiencies, allowing for new types of armor and weapons to be equipped. Other levels allow for you to freely distribute attribute points between Strength, Constitution and Intelligence.
Player Classes are as follows:
Fighter -> Warden or Berserker
Practitioner -> Conjuror or Magician
Rogue -> Assassin or Sniper
Bard -> Troubadour or Warchanter
The strategic combat system puts the player and their companion on 2 by 2 battle squares, with the enemy facing the player using the same grid layout. The player then utilizes 3 action points to deal as much damage to their foe as possible, after which the enemy will have their opportunity to do the same, starting a new combat round.
Be strategic in combat! Moving, attacking and class abilities will drain 1 action point each time you use them. Changing characters between yourself and your companion won’t cost you action points, but will be a driving factor in winning the battle!
The Context Sensitive Interaction Model allows the player to interact with most objects in the world, giving the player a degree of freedom rarely seen in interactive audio games, by using these 4 key phrases:
Look at – Talk to – Use – Pick up
This hands-free, heads-up experience is developed by Wanderword and powered by Fabella, the interactive audio creator.
wanderword.net
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