War Bot Description: The territories are loaded via a CSV database and a colored map (examples are available in the app), the database must be UTF-8 encoded.
At every iteration a random territory is chosen; if this territory is occupied, it can rebel against the occupier and get back its freedom with a configurable probability, otherwise a normal battle is carried out and the non-allied territory with the closest barycenter is then the defender.
The two challengers win with a probability that is proportional to the respective power.
If the defendant resists, the process restart until an attacker wins or a successful rebellion takes place. When the attacker wins, the defendant becomes part of the attacker.
If the attacker was occupied, the invasion is conducted on behalf of the attacker’s occupier.
The game stops when all the territories belong to one.
For every iteration, an image file representing the current situation is saved together with a history file tracking all the battles so far. A written summary is also generated at configurable intervals.
The reports content is configurable as well as the battle logo and the local vassal logo.
The colors white (255,255,255) and black (0,0,0) can not be used for territories on the map.
For every iteration, a breakpoint file is generated; these files can be used to restart the war from a specific point in time.
The results can be directly posted on Telegram using a bot.
War Bot Mod Tools
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