Warhammer Kingdom Description: A two-parted comet divided the sky and weakened the magic of the Great Whirlwind. Hence, the time has come for prophecy, the time of war.
It’s time for a full war, Total War.
This time we are fighting in the territory of the “New” Light: Lustria and the Southern Lands (that is, in America and Africa,
if you refer to real continents). In WARHAMMER, the factions available to us are more “exotic”: the rat-Skaven, lyudojaschory,
Dark Elves and High Elves. As usual, each nation has its own set of units, the style of warfare, its own characteristics
management on the global map – and sometimes even a unique resource.
Now all WARHAMMER races start strictly in opposite corners of the world, which encourages a slightly more relaxed style of play.
Each faction slowly cleans its quarter of the map – and then the war begins the steep high-tech
armies of top units with pumped generals. In addition, in the campaign WARHAMMER, in addition to the “general” victory of the “take out all” type,
added victory based on quests. This is if you manage to complete the ritual for which you, in fact,
and entered WARHAMMER war. About this a little more below.
Warhammer Kingdom Mod Tools
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